rip - adobe flash on mobile platforms

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complacent
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rip - adobe flash on mobile platforms

Post by complacent »

so it looks like adobe has pulled the plug on flash for all mobile platforms.
Adobe is all about enabling designers and developers to create the most expressive content possible, regardless of platform or technology. For more than a decade, Flash has enabled the richest content to be created and deployed on the web by reaching beyond what browsers could do. It has repeatedly served as a blueprint for standardizing new technologies in HTML. Over the past two years, we’ve delivered Flash Player for mobile browsers and brought the full expressiveness of the web to many mobile devices.
However, HTML5 is now universally supported on major mobile devices, in some cases exclusively. This makes HTML5 the best solution for creating and deploying content in the browser across mobile platforms. We are excited about this, and will continue our work with key players in the HTML community, including Google, Apple, Microsoft and RIM, to drive HTML5 innovation they can use to advance their mobile browsers.
Our future work with Flash on mobile devices will be focused on enabling Flash developers to package native apps with Adobe AIR for all the major app stores. We will no longer continue to develop Flash Player in the browser to work with new mobile device configurations (chipset, browser, OS version, etc.) following the upcoming release of Flash Player 11.1 for Android and BlackBerry PlayBook. We will of course continue to provide critical bug fixes and security updates for existing device configurations. We will also allow our source code licensees to continue working on and release their own implementations.
These changes will allow us to increase investment in HTML5 and innovate with Flash where it can have most impact for the industry, including advanced gaming and premium video. Flash Player 11 for PC browsers just introduced dozens of new features, including hardware accelerated 3D graphics for console-quality gaming and premium HD video with content protection. Flash developers can take advantage of these features, and all that our Flash tooling has to offer, to reach more than a billion PCs through their browsers and to package native apps with AIR that run on hundreds of millions of mobile devices through all the popular app stores, including the iTunes App Store, Android Market, Amazon Appstore for Android and BlackBerry App World.
We are already working on Flash Player 12 and a new round of exciting features which we expect to again advance what is possible for delivering high definition entertainment experiences. We will continue to leverage our experience with Flash to accelerate our work with the W3C and WebKit to bring similar capabilities to HTML5 as quickly as possible, just as we have done with CSS Shaders. And, we will design new features in Flash for a smooth transition to HTML5 as the standards evolve so developers can confidently invest knowing their skills will continue to be leveraged.
We are super excited about the next generations of HTML5 and Flash. Together they offer developers and content publishers great options for delivering compelling web and application experiences across PCs and devices. There is already amazing work being done that is pushing the newest boundaries, and we can’t wait to see what is still yet to come!
wow, i didn't see that one coming... i bet there are some folks in android-ville that are pretty pissed off.
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Re: rip - adobe flash on mobile platforms

Post by PGT »

dumb
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Re: rip - adobe flash on mobile platforms

Post by Sabre »

Wow, that is very shocking. Sounds like a purely business model decision: We're not making enough money off of it, so we'll focus on the PC. That being said, the more ubiquitous your solution is, the better. With the "source code licensees" being available, someone will probably pick up the slack.
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Re: rip - adobe flash on mobile platforms

Post by HappyIdiot »

I'm not sadden by this. I'm kind of glad. HTML5 works on all mobile devices. Instead of spending resources on different solutions for different devices, focusing on one should produce better results.
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Re: rip - adobe flash on mobile platforms

Post by Raven »

One of the things I noticed about flash is it didn't scale well. It's meant for a screen of X by Y pixels. If you don't have that, then screw you.
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Re: rip - adobe flash on mobile platforms

Post by chicken n waffles »

so steve jobs was RIGHT?

time to go piss off r0bman.
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Re: rip - adobe flash on mobile platforms

Post by complacent »

chicken n waffles wrote:so steve jobs was RIGHT?

time to go piss off r0bman.
w00tw00t!
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Re: rip - adobe flash on mobile platforms

Post by Raven »

Personally I will miss the option. Yeah, it didn't work very well and drained the battery faster than I can measure, but it was nice to have the option. You, just to rub it in the iPhone people's noses. :P
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Re: rip - adobe flash on mobile platforms

Post by chicken n waffles »

Raven wrote:just to rub it in the iPhone people's noses. :P
i'll let you in on a little secret - there are only 4 or 5 people in the world who would actually give a crap.
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Re: rip - adobe flash on mobile platforms

Post by Raven »

I know...but when you find one of those people. ^_^
All my cars have drum brakes and are sub 200 hp, what am I doing with my life?
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